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Game Changers: Women Making Games

Game Changers: Women Making Games
Thursday, February 25th '16 6:00 pm – 8:00 pm

6:00 pm Panel Discussion with:
•    Alison Carrier, Red Crow Austin
•    Nicole Kline, Cardboard Fortress Games
•    Amanda Renfroe, Steamroller Studios  
•    Kat Webster, BioWare
7:00 pm Reception with the panelists

FREE Admission
Click here to RSVP 

This event will be streamed live at

Stewart Auditorium
Moore College of Art & Design
20th Street and The Parkway
Philadelphia, PA 19103 

Alison Carrier (Moderator) is currently a UI/UX Designer for Red Crow Austin, a mobile game studio created by Electronic Arts (EA). Known for her passion to deliver world-class user experiences, she has worked in EA’s mobile sphere on several projects, including her most recent work, The Simpsons: Tapped Out. 

Nicole Kline is busy as an analog game designer, writer and editor. She is half of the analog board game design team Cardboard Fortress Games, creator of the game RESISTOR_.  Kline wrote the story for Monsters! by Quadratron Games, copyedited Grimm Bros.'s Dragon Fin Soup and has penned more video and board game reviews than she thought possible. She is the Senior Editor at Warp Zoned, a contributor at Geekadelphia, the co-founder of the Game Makers Guild Philadelphia, Gameloop Philly and Girl Geek Dinners Philadelphia. 

Amanda Renfroe is Production Manager and 3D Character Animator at Steamroller Studios in Central Florida. She is currently managing a nine-person team at Steamroller working towards the release of Deadwood: The Forgotten Curse (Kickstarted back in April). She is also animating on various contract work from studios like Volition, Edios, and other game/movie contracts at Steamroller.  Renfroe received her B.F.A. a the Savannah College of Art and Design in 2013 and has a true love for facial animation.

Kat Webster is a 3D character artist currently working at BioWare on Star Wars: The Old Republic. She has been in the video games industry for nearly 3 years and has worked as a general 3D and environment artist, as well as having done her fair share of random design work. Webster received her Bachelor’s degree in Game Art and Design from the Art Institute of California in September 2012 and enjoys multiple aspects of art and design, but creature and character work is where her passion lies.  

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