(Philadelphia, PA) – With the growing popularity of the Animation & Game Arts major, Moore College of Art & Design, the first and only visual arts college for women in the U.S., is hosting an event featuring a dynamic roster of women game artists.
Game Changers: Women Making Games, will be held on Thursday, February 25, 2016, from 6 – 8 pm at the College, 20th Street and The Parkway. The event is FREE and open to the public. RSVP here.
Game Changers will explore the role of women in the game art and mobile industry drawn from the experience of the speakers. At 6 pm, Alison Carrier, a UI/UX Designer for Red Crow Austin, a mobile game studio created by Electronic Arts, will moderate a panel discussion about the future of the gaming industry, among other topics. Panelists will include Nicole Kline, an analog game designer, writer and editor; Heidi McDonald, creative director for the Games Division of iThrive; and Kat Webster, a 3D character artist currently working at BioWare on Star Wars: The Old Republic.
A meet-the-artists reception will follow at 7 pm. The panelists will return to Moore the following day, February 26, to speak with Animation & Game Arts students in their classrooms.
“This is the third year of this event and each year the audience becomes larger and more engaged,” said Stephen Wood, instructor of Animation & Game Arts. “The program is growing rapidly. When I took over the program in 2014, we had about eight students who were declared majors and today we are close to 30.”
The Animation & Game Arts program, which launched in 2013, is designed for women who want to pursue careers as visual artists in the fields of animation, game art and mobile media design. The video game and technology industry has been seen as a male interest for the past 20 years. With this major, Moore hopes to close the gender gap, maintain its leadership role in educating women for careers in the arts and to change and grow with new industries.
This is also the first year that junior Animation & Game Arts majors will seek out and complete their required summer internships. The Game Changers event is one way for students to start making industry connections, Wood said. “It’s very important to me that the students get out of their comfort zone and speak to professionals working in the field. Game Changers has always been a part of that goal. It’s a great experience for our students.”
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Moore College of Art & Design educates students for careers in art and design. Founded in 1848, Moore is the nation's first and only women's art college. Moore's student-focused environment and professionally active faculty form a dynamic community in the heart of Philadelphia's cultural district. The College offers ten bachelor of fine arts degrees for women. Coeducational graduate programs launched in summer, 2009. In addition, Moore provides many valuable opportunities in the arts through The Galleries at Moore, continuing education programs for professional adults, the 91-year-old acclaimed Young Artists Workshop for girls and boys grades 1-12, The Art Shop and the Sculpture Park. For more information about Moore, visit www.moore.edu.
Alison Carrier (Moderator) is currently a UI/UX Designer for Red Crow Austin, a mobile game studio created by Electronic Arts (EA). Known for her passion to deliver world-class user experiences, she has worked in EA’s mobile sphere on several projects, including her most recent work, The Simpsons: Tapped Out. http://www.gameongirl.com/podcast-posts/tag/red-crow-studio
Nicole Kline is busy as an analog game designer, writer and editor. She is half of the analog board game design team Cardboard Fortress Games, creator of the game RESISTOR_. Kline wrote the story for Monsters! by Quadratron Games, copy edited Grimm Bros.'s Dragon Fin Soup and has penned more video and board game reviews than she thought possible. She is the Senior Editor at Warp Zoned, a contributor at Geekadelphia, the co-founder of the Game Makers Guild Philadelphia, Gameloop Philly and Girl Geek Dinners Philadelphia. http://www.cardboardfortressgames.com
Heidi McDonald is the Creative Director for the Games Division of iThrive. Her vast experience includes narrative design, systems, feature, level, quest design and implementation. She has produced numerous games, including both serious/educational and entertainment products, two of which won awards. McDonald also has experience in audio recording and editing, music composition and audio implementation. She was the winner of the 2012 Women in Gaming Rising Star Award, and in addition to being an independent researcher, is a frequent speaker at conferences. http://ithrivegames.com/
Kat Webster is a 3D character artist currently working at BioWare on Star Wars: The Old Republic. She has been in the video games industry for nearly three years and has worked as a general 3D and environment artist, as well as having done her fair share of random design work. Webster received her Bachelor’s degree in Game Art and Design from the Art Institute of California in September 2012 and enjoys multiple aspects of art and design, but creature and character work is where her passion lies. www.kat3d.weebly.com