Game Changers: Women Making Games

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Jessica Hara Campbell, a New Jersey native, is a 2007 graduate of the Maryland Institute College of Art (MICA). During her time at MICA, through friends on the art college’s ultimate Frisbee team, she began an internship at the Baltimore-based video game studio, Big Huge Games. Campbell began building layouts and visual assets for multiplayer maps on the real-time-strategy game, Rise of Nations: Rise of Legends. After graduating MICA with an Illustration degree, her internship became a full-time job as an Environment Artist. Her work focused on creating outdoor assets on Age of Empires III: The Asian Dynasties, as well as an unannounced Wii title. By the time the company began working on what would become Kingdoms of Amalur: Reckoning, Campbell had become something of an artist and designer hybrid, focusing not only on the visuals of a level but also on its layout and game play as a World Designer.

Campbell would remain at Big Huge Games until the studio closed in 2012, but not before being the primary World Designer on the KOA: Reckoning DLC, The Legend of Dead Kel. Campbell then joined a number of Big Huge Games alumni at the Epic Games start-up, Impossible Studios, developing the dungeon-crawler iOS title,Infinity Blade: Dungeons. In 2013, however, that studio would also be shuttered.

Campbell now lives in Montreal, Quebec, with her husband and four furry children, working as a Level Designer at BioWare. She has most recently worked on Dragon Age: Inquisition and is currently developing the next installment of the Mass Effect series.


Alison Carrier is a self-proclaimed UI/UX Designer by day, super hero by night. She has been in the game industry for 3 years and is currently employed by Electronic Arts at their Red Crow Austin studio. Primarily working in the mobile games/prototyping sphere, her UI/UX work can be seen in Monopoly Hotels and The Simpsons: Tapped Out.

Alison originally made her start creating award-winning business collateral and websites at an advertising agency in Nashville, Tennessee. She received a B.F.A. from Belmont University in Graphic Design, with an emphasis on web development.

She is also a constant advocate for diversity and inclusion in the gaming industry and works tirelessly within EA to make the working conditions amenable to all.

On the weekend, you can find Alison playing video games, crafting, practicing martial arts, and going on adventures.


Katy Farina is a New Jersey-born illustrator working out of New York City. She graduated the Minneapolis College of Art and Design in 2009 with a BFA in Illustration. Currently she works full time as a Lead Illustrator at Hullabalu, a company that creates interactive stories for kids on the iPad. She also does freelance for BOOM! Studios, including short comics and cover illustrations for properties such as The Amazing World Of Gumball and Capture Creatures. Whenever she's not drawing (is there ever a time?), she's most likely watching cartoons or reading comics.


Casey Uhelski graduated from SCAD in 2011 with a BFA in illustration. She's the illustrator for the award winning children's book series 'KeeKee's Big Adventures' and is a freelance T-shirt designer for The Yetee which specializes in pop culture and video game related T-Shirts.