Incoming IMA Major Has Grown Through Moore’s Pre-College Programs

Rory Mallach already feels like a Moore college student. And this fall, she’ll actually be one.

 

Mallach, 18, has already taken several classes at the College through the Pre-College Program for High School Young Adults. She attended Moore’s Summer Art & Design Institute (SADI), a four-week pre-college residential program for women. And she completed a five-day intensive program in painting essentials.

 

This fall, she’ll be a first-year student in the BFA program in Interactive & Motion Arts. She already knows the teachers by name and navigates the building with ease.


“I didn’t look at other colleges because I wanted to continue my journey at Moore,” she said. “Taking the youth program courses allowed me to see that the faculty, staff and fellow students are welcoming and friendly. I also enjoy that the college is small, enabling for more time to be devoted to guiding students towards success and confidence in their artistic endeavors.”


Mallach, of Ambler, PA, said she is particularly excited to be part of the first group of Interactive & Motion Arts majors at Moore.
The program is designed for women who want to pursue careers as visual artists in the fields of animation, game art and mobile media design.

“When I heard about the new major, I immediately wanted to do it because it relates to me,” Mallach said. “It consists of animation and video games, things that I deal with on a daily basis.”

Mallach first began experimenting with digital art and animations in 2005. During middle school and high school she began “creating art with more meaning and improving my ability with different art mediums.”


“I like that through art I can make someone smile and showcase my ideas in a creative way,” she said. “I also like that I encounter and befriend artists that differ in style and ideas from mine.”

Mallach appreciates the fact that Moore is helping to increase the number of women in the field of gaming. According to a recent article in The Boston Globe, women make up only about 11 percent of the game industry and employers are eager to hire more women.


 
“It is great that Moore is helping to get more women into the field of gaming,” she said. “I find it exciting that there will be even more individuals with unique and creative ideas entering the gaming field.”


Published on August 19th, 2013